Two blog posts in as many days… I better check my temperature after I finish this
In my haste yesterday to write about the upcoming keep upgrade system I missed what is probably the best idea GOA have had yet… The Wildcard System
In a nutshell for us EU players (how weird is that for me to be able to write about something thats for us EU players) they have granted 3 wild cards to every account, these wild cards are the remedy to that age old mmo situation when you log into your forums and see the post entitled “Guys, I did something really stupid” they act as an instant remedy to a variety of calamities, like errors in transfering your character to another server… a guild master moving an entire guild to the wrong server, buying things you shouldnt have, or selecting influnce rewards that you didnt mean to, play one of your wild cards and GoA will fix it, no questions asked.
I think this policy is brilliant, although it could be expanded to cover a few more areas, such as mistakingly deleting things, like items or heaven forbid characters, Nice Job GOA!!!
The latest bit of news to hit the Mythic website is the upcoming keep upgrade system where by guilds will be able to make any keep they claim tougher for the opposition to take back.
Having read the article this seems like it is going to be a nice little system, for the price of increasing the upkeep costs of the keep a guild can make their doors tougher, increase the numbers of guards, hire static NPC merchants that their guild can use (including banking services) and later down the line a utility so the guild can bind themselves in the keep.
Now me being me, I started thinking of things that could be implemented that are not as yet trying to connive a means by which to add functionality that would make people go “Woah nelly, thats some nifty keano stuff”, okay I admit it, chances of someone actually saying that are slim but you get the drift. Well saying that I do actually know someone who uses the phrase Nifty Keano on a regular basis but we wont go into her vocabulary here. these idea are thus:
- Defend when you log out - have a utility set so you can pay for slots in the keep which would allow for your guild members to log out in the keep and when they do an NPC version of them would spawn and proceed to defend the keep, following an AI protocol based upon their class. For example a ranged DPS would stand on the front battlements and nuke away untill the door was broken, then he would move to the inner balcony and nuke on those attacking the lord, or a healer would simply heal nearby injured guards.
- An Armoury - have a new class of drop introduced to the game, armoury weapons/armour, a series of weapons and armour which in effect are useless to players, however when placed inside the guild armoury increase the power and effectiveness of guards in your keep, obviously these would have a limited individual lifespan and the armoury would have to be restocked. Taking this further you could have it so additional battle objectives are strewn across the lands in the form of workshops which when held periodically add items to your armoury.
- Unique racial defences - have each keep have a defence method which is unique to the racial element of the land it is in, I admit I have this in mind from the original cinimatic trailer, would be more than just a little cool if on top of greenskin keeps there was a catapult that a player could hpe on, aim up and fire himself at attackers, this would in effect be a self sacrifice however if it also supplied a nice little AoE on attackers it could rock. A nice thing here is that conquering nations could still use these, so a guild takes this keep and we could have elves hurling themselves at the same greenskins who built it.
Well there is my food for thought on how to take what looks like a really nice addition to the game and make it completely kick arse, if you have any ideas yourself please, please, pretty please let me know in our forums (the handy little link below regarding comments should take you there)
Finally, we are back! With the last of the racial parodies, and this time it is the Elves up to face the Parody firing squad!
Warhammer Geek Proudly Presents… Crazy Elf Swordmaster Based upon “Funky Cold Medina” by Tone Loc we take a look at the Elven Tank in a way most wont be expecting. This parody sung by Jethal Silverwing and written by Orlock.
With our media player fixed you can find the parodies HERE
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Many have asked and commented on our current status here at MMOGeek with Warhammer Geek as well as the rest of the network. I’m here to tell you that we have new plans and that we are very soon going to be doing some major changes. Some of the changes we have in the works include a brand new website design as well as new network additions such as a main network site, a new game we will be covering, and some new gaming blogs we will be hosting. The only downfall to switching is some of our content might be lost due to a switch in our back-end systems, however that should be recovered with new information quickly.
Why has it taken us so long? Well, the current staff here have been working hard on this design and have been focusing their energy on this new direction for the past few months. So as you can see, we are a bit short-handed on staff right now to cover Warhammer Online so if you are interested in doing this, send us an email at resume@mmogeek.com and we will be happy to have any number of you as part of the editorial team.
We look forward to showing off our new site(s) soon!
And by Gyrocopter I mean my ability to play at the moment.
The credit crunch resulted in me losing the temp gig I had and no new ones came along, so went into the mode of using up my meager savings for a while and with christmas this is now tapped so tighten the belt straps time. Basically it came down to being a case of I could afford the £10 a month for WAR or the £10 per month share I pay for my households ADSL, well truth be told I can’t really afford either of them but I will scrape enough for one.
As you can see without internet access having a WAR account on the go is a little pointless, so the WAR account is on hiatus untill my situation improves, now I reckon a fair number of you are sitting there thinking “what the hell has this got to do with me?” and it is a fair question. An truth be told it means good things. As I am not playing anything now I have more time to spend scouring the web for content for Warhammer Geek ! ! !
And it starts now, the following are the bits and peices I found interesting in the world of Warhammer fan sites today
- Warhammer Online Wins Big in 2008 - It is really quite incredible just how many awards WAR has gotten from around the web this year, just go and take a look at their Awards Page theres 15 awards for 2008, granted I consider a couple of them to be a little prestigious than some of the others but theres some impressive awards there.
- Content Removed - I was going to highlight one of the coolest projects in my mind out there in the fansite ‘verse untill I noticed just how many HUGE gold selling adverts were on the site. So I deleted the paragraph I just wrote on it and put this instead.
- Old News is still News - I know this bit is a little old but you’ll have to forgive me for covering it. Book of Grudges unveilling the closing of their active blogging was a sad day for me, not only was one of my top visit almost every day blogs, but the guys behind it Arbitrary & Spinks (and their sidekick Badjawa) are all great people who I was fortunate enough to play with over here in the EU.
- Waaagh! - Syp made a cool blog extolling the virtues of returning to WAR, it makes very valid points to the point that if you quit WAR and are still reading this, he probably has a point to convince you to return.
Well this post is being cut short due to an unexpected phone call promising an intrigueing meeting, vague? well yes, gotta keep you guessing *grin*
I will endeavour to have more for you in the near future
I have something new to gripe about today, and this may well (actually more than likely will) descend into a rant, but no fear, I have solutions in hand.
My gripe today is on the topic of those pesky little players, and in my experience on the side of order it is those anti-social Bright Wizards, who in a scenario leave the groups they have been assigned and go it solo. Now I understand why they do it, when your in a group you share your XP and renown with the others in your group, and they in turn share theirs with you. Now this is a Team game, where your along side your fellow players against an enemy.
BE A TEAM PLAYER ! ! !
These players are in effect through their actions telling the rest of us that they do not need us, we are beneath their awesomeness and they can do it on their own… But wait this cannot be right, as these are more often than not the same players who are constantly screaming in scenario chat “HEAL ME”. Well tough, want to be on your own? Be on your own.
Now I think there is a simple fix to this problem that mythic can do that will solve this anti-social, better than thou playstyle, on one hand allow the option and just take the nerfbat and beat the hell out of any xp and or renown they get if they go on their own, just run a script which checks how many in your group, if theres enough players for you to have more in that group and if not, half or quater their renown/xp gain.
Or on the other hand theres the less controversial, at least in my eyes, route. Simply have a similar script which runs every 15-30 secods and moves people around the groups to ensure they are full at all times. This would solve the issue and it would just be a part of the scnario and not a nerf of any fashion.
In the mean time I have a method to self police the situation, If you see a player join a seperate group on their own, simply join him, keep doing so if he moves untill he either leaves the scenario parties completely (and thus will not show on any healing addon) or joins a proper group. Rise up and fight this scummy behaviour, people do it because we let them!
/rant off
As you probably know by now, my main is a Witch Hunter on the Burlok server in the EU. I have become a bit of a scenario fiend of late, mostly Tor Anroc as it pops the most. In general as I am guessing on quite a few servers, unless you have a guild heavy make up, Destruction seems to win most of them.
Now why is that? Could it be the balance of chosen classes, how Destruction has a hell of a lot of tanks compared to Order’s few? Could it be that the Destruction classes are unbalanced compared to their order counterparts getting an unfair advantage? Could it be that the scenarios layout is designed in such a way that gives the Destruction hordes an advantage? Are Destruction just plain better full stop?
I have heard all those reasons given in the various channels I frequent, however I do not agree with any of them, the reason as I can see it is very simple and can be summed up by a single word…
Are you ready for it?
Aggression
Simple as that, how many times have you been in a scenario and seen at least half the destruction players running in a mob straight at you? If your like me the answer would be most the time.
Now how many times do you see Order doing the same thing? Well from where I sit I see Order standing there very non-commital hoping to get a shot in here or there, Hate to break it to you guys but we are not playing “Kiss Chase”Hammer: Age of Bumbling, no this is WAR!
Get stuck in, thats all it takes, if your side commits in full force and gets stuck in, you may not win every time, but you wont lose everytime either and beleive me you will have a lot more fun.
As I said to a scenario party the other day; You have 3 Choices - 1) Death, 2) Glory or 3) Stand around like a Lemon and let Destruction win the match.
The Choice is yours.
Orlock
I don’t think there is a person out there that reads the various WAR sites that to put it nicely, GOA dropped the ball with their handling of the EU open Beta. I wasn’t even going to blog on this untill I log on this afternoon and see the following on the WAR-Europe homepage.
Since we launched our new validation system yesterday, players have been flooding onto the beta servers. We’ve been working on the systems constantly and at the moment more than 70,000 fans are able to play. Some of you however have tried to validate your codes and have received a message saying that they were invalid. If this is the case, please take note of the following points:
The letter ‘I’ can sometimes look like the number ‘1′
Likewise on some printed sheets, the letters ‘D’ and ‘O’ may be hard to tell apart
A zero will be printed as an ‘O’ with a line through it.
Please ensure that you are only trying to validate an open beta code, headstart or bonus item codes are not valid at this time, the system will now reject these codes immediately to make it easier for you and to prevent the wrong codes from being submitted.Previously when you validated your code, there was a delay between the confirmation email and you being able to access the servers, our technicians have worked to remove this delay and now you will be able to patch and play as soon as your confirmation email is received. The last remaining 10,000 players who were waiting for access can now join the action on the servers
What’s wrong with this you may say, 3 days and GOA are getting the ball rolling, little late but better late than never right?
My issue is this, I am one man, and by the law of averages my experiences are going to be echoed by the experiences of a fair number of other EU players out there and Guess What?
I havent gotten my Open Beta Access yet!
Now the way I look at things there is one of two things going on here, either I am incredibly unlucky and my activation, which I filled the form out within an hour of it going live with the alternate activation, being lost in the shuffle. Or GOA are sugar coating exactly how quickly they have gotten their hands on the ball.
As I said I am a bit of a numbers person, and by the numbers the sugar coating of the truth seems a far more likely scenario than the chance that I am one of very few people that have fallen through the cracks.
Sure this could just be frustration talking, and yeah when Mark Jacobs made his blog post about how people are reacting he had a valid stand point as to “it is only a Game” however take into consideration what Paul Barnett said way back at E3 2006:
What we are making is a total hobby experience, we want you to buy this game and never buy another one,We want you to spend all your time playing it…
…Imagination is, I’ve played the game and then I want to talk about it, go on to websites, draw pictures about it, have T-Shirts, I want to think about what I am going to do when I play next week. I talk to my friends all about it.
If you get skill, commitment and imagination you get a hobby ecperience and a hobby experience and a hobby experience should grab you to the core of your being and be the only thing you want to do and that’s the game we are making.
Now we all know the Dev’s at Mythic are doing a fantastic job and if they have created half the product that Paul enthuses in that presentation, is it really any wonder that there are fans out there that have spent the past year counting down the time till they can FINALLY get their hands on a working (if not released) copy of the game for themselves? And then get hit with a series of episodes which so far has taken 3 days out of the 11 day beta period away from them. Personally I can see why there is are a lot of proverbial sniper scopes aimed at GOA right now
Well I guess I just wanted to share my hurt really
Orlock
PS. Keep tuned we have plans for the next Podcast of Reckoning in the works… oh and another Parody

The Warhammer Online closed beta “preview weekend” has come to an end today. All servers are shut and many of you are eagerly awaiting to get in for the open beta which is schedule to open shortly. We’ve had a chance here at Warhammer Geek to play for the past week or two and we have a lot to say about it (listen in for the podcast which should be available soon(tm)). The wiki is starting to shape up and we have been collecting information already to plug into there and update.
For those of you who haven’t played yet, be impressed. This game is all around one of the best titles the staff here as played and many of us haven’t even got into the Tier 3 area’s yet. The public quest system is better than we expected as the quests are not as isolated as you may have thought.
I won’t spoil the fun though, make sure to get out there and try the game before it launches. If you do not have a pre-order key and you live in the United States, Target super markets are selling the open beta key’s (without having to pre-order the game) for 99 cents.
New screenshots will be uploaded shortly however the wiki will be more populated with them on the individual pages.

The NDA for Warhammer Online: Age of Reckoning is now down. This will let us express ourselves a bit more with our content and will allow us now to fill in the empty gaps on the wiki which we have been waiting to do for the last few months.
Stay tuned, make an account on our wiki, and fill in what you see fit! It’s all open now!

The news posts from us (Warhammer Geek) should slowly start picking up again within the next week or two as everybody returns from vacation and short term plans. As for Warhammer Online, the suspense has been building drastically as important information and dates are starting to be released. Below is a small culmination of game important facts.
Open Beta Date / NDA Drop: August 15th, 2008*
Official Launch Date: September 18th, 2008
Subscription Fees:
* Monthly Subscription: $14.99 USD
* 3-Month Subscription: $41.97 ($13.99 per month)
* 6-Month Subscription: $77.94 ($12.99 per month)
Minimum System Specs for WAR:
For Windows XP
· 2.5 GHz P4 (single core) processor or equivalent
· 1 Gigabyte RAM
· A 128 MB Video Card, with support for Pixel Shader 2.0
· At least 15 GB of hard drive space
For Windows VISTA
· 2.5 GHz P4 processor or equivalent
· 2 Gigabyte RAM
· A 128 MB Video Card, with support for Pixel Shader 2.0
· At least 15 GB of hard drive space
Pre-Order Package Includes:
* Open beta admission: Pre-order customers can experience the glory of battle and the thrill of WAR by participating in the open beta test.
* Head Start program: Players can begin their adventures in the Age of Reckoning before the game’s official launch.
* Bonus in-game items: Players can equip their characters with two bonus in-game items by pre-ordering from select retail partners.
* Universal Fighting System™ Battle Deck: The Emperor Karl Franz and Tchar’zanek, dread Champion of Tzeentch, go head-to-head in this exclusive collectible card game from Fantasy Flight Games. (Available in a limited supply from select retailers.)
* Open beta invitations given out by the CE Pre-Order will activate at this time. If purchased through the EA Store, codes will be sent out August 13, 2008.
Unfortunately due to various real life events occurring simultaneously… Svoald going to Austria, Wrenn potentially moving house and Orlock having to unexpectedly house sit for some family (long story). Episode Six of the Podcast of Reckoning will be delayed for a short while depending on real life allows for a couple of them to get together. We apologize to our loyal subscribers for the delay and we will try and get the next episode out as soon as possible.
August 9th Update: The next podcast is currently in the recording stage. Expect it soon!
Join Orlock and Wrenn for Episode #5 of the Podcast of Reckoning - Tune in Monday, July 14 at 3pm Pacific / 7pm Eastern / Midnight BST.
In this episode:
Best of The the Web: - Several highlights about what’s been going on in the WAR community since the last Podcast.
The Great Debate: We invite Snafzg from The Greenskin and ChaosCast to join us as special Guest Host to discuss the HUGE news of Mark Jacobs’ announcements! This is something you don’t want to miss!
Community Interview: We’ve invited Arcadiea from Guild Vendetta to join us. Hear what makes this Order guild tick, and some very interesting insights on how the guild was built! That’s right! This interview proves that not all guilds play Destruction!
The podcast will be available for download once it airs live at Online Gaming Radio, Warhammer Geek & iTunes.

AND ! ! ! !
Be sure to Tune in live before the show as this week marks the return of The Audiogasm
Listen to Orlock’s Return to Music Show Mayhem - starting at 3pm Pacific / 6pm Eastern / 11pm BST.
Every week he will be here, either to play in the Podcast of Reckoning or in the off weeks to do a twice the size show to keep you all entertained.

Join Orlock, Svoald and Wrenn for Episode #4 of the Podcast of Reckoning - Tune in TONIGHT at 7pm eastern time.
In this episode:
Latest News: A few tidbits of news, including the introduction of Wrenn (Warhammer Conflict) joining Orlock and Svoald (Warhammer Geek) as permanent co-host of the Podcast.
Important Program Note: Mid-way through the recording of this episode of the Podcast of Reckoning - Svoald had to leave for his vacation. So, filling in on the main segment is Guest Co-host - Josh Drescher, Associate Producer - Warhammer Online: Age of Reckoning.
Community Interview: We had the honor of talking to Beibhinn from Warhammer Vault about a variety of subjects.
The podcast will be available for download once it airs live at Online Gaming Radio, Warhammer Geek & ITunes
As voted on by you our fans we bring you the Empire’s first parody. Based upon “You Give Love A Bad Name” by Bon Jovi we take a look at the Warrior Priests. This parody was sung by Jethal Silverwing and written by Orlock.
Don’t forget to let us know what you think of the Parodies over on our Forums.

Within the next few weeks you may see a slowdown at MMOGeek as I head on vacation starting in the next day or so and lasting all the way into mid-August. Although the news may slow down a bit, rest assure that others wheels are still turning and you can expect some great content during that time from Orlock and our volunteers. I can’t reveal anything yet as the plans have not been finalized, but you should be in for a doozy with some of the content we will offer soon.
Please don’t worry about me, I’ll send back updates when I can from my travels to different places such as Austria, Germany, Italy, and then back for some Las Vegas action. I’m sure Orlock will fill you in with the many great adventures I will have and of course you’ll be seeing occasional news from me about Warhammer Online.
If you’re wondering why I can’t work my magic while on vacation, the vast internet does not stretch into the rural pastures which I am heading. Dial-up exists in some areas however I don’t think my laptop has a modem. Every so often I can zoom into town though and appease all of you fans that are so dear to me.
Anyway, I wish myself safe travels *hah* and again, don’t despair!

Join Orlock & Svoald (aka Monte & Akira) TODAY at 4pm Pacific time as they return with episode #3 of their brand new podcast series focusing on Warhammer Online: Age of Reckoning. To tune in simply head over to Online Gaming Radio and hit the Tune In!
On this episode:
* The Latest News - All the latest news since Episode #2
* The Great Debate - We invite Wrenn from Warhammer Conflict to guest host our main segment where we discuss the topics covered in the newsletter and debate other fine game mechanics such as the loot system.
* Community Interview - We interview Syp, the guy behind Waaagh! Blog with some tough questions he would never expect.
* Extended Episode - As the last episode was postponed, this episode will be a double-dose in length and content. That also means showing off two of our latest released parodies at the end. Make sure to stick around towards the last second as you never know when we could fit a blooper session in.
The podcast is now available for download at Online Gaming Radio, Warhammer Geek & ITunes.

Many of you who have listened to me in the past on the Everquest II show on Online Gaming Radio, knew that I was “good” at discovering various theories and ideas the developers have built into their game. The one thing I am known for is successfully guessing different conspiracy “mechanics” that go into the process of building a bigger/better more successful and rewarding title. Today, I would like to reveal to you one of the success stories that I have uncovered and give you a new one that I have been thinking about since our last (heavily edited) podcast recording for the Monday release.
Conspiracy Theory (Old but still Relevant to WAR) #1
When many of you start playing a new MMO you probably turn all other music down, turn some background sound effects off that your computer would normally make at you, and tell the people behind you to quiet down so you can enjoy the full experience. As you play the game you let the music soak in on high volume and you enjoy playing your newly created character. Loot is dropping for you and monsters are behaving for the most part. So far so good! But as you keep playing the game, the music just doesn’t satisfy you anymore so you turn it down a few notches. Still, your doing “ok” with your character. Eventually this trend continues and you start to notice (or sometimes not) that your luck in-game may be running out; that you simply aren’t getting the same behaviors of the game mechanics as you once were.
Well let me tell you, there is a link (no, not you from Zelda)! I have proven through my own gnomish tinkering (I used to play gnomes) that when you turn your music down, the sound developers become spiteful and punish you for throwing their hard work aside. Through the many tests I have run in Everquest II (and I can only imagine this trend and fate will end up in Warhammer Online), I have shown that for every notch you turn your music down past a certain threshold state (normally half volume since you can’t punish players who have loud speakers), your loot decreases in-game and monsters become more challenging and threatening towards you. By the time you get to “mute”, it’s a whole new game out there. But! you never notice it because your volume goes gradually down as you play and you simply believe it’s the game just becoming more challenging as you level higher. This may be true too, however it’s even more challenging then it should be.
Others have not not been able to replicate my theory, but I can tell you that it is true. Don’t listen to those other disheartening souls out there who simply like to shoot down theories because they think they “hold no water”. Psshht. Don’t listen!
Conspiracy Theory (More commonly known) #2
The last recording of our podcast got my wheels turning about the latest and greatest ways developers are trying to reward, punish, and promote their materials throughout the game. I never noticed it too often in Everquest II (intended to be subliminal), but developers hide easter eggs in the game to not only show off there own likings, but to trick the mind! Now we all know developers always put some easter eggs into every game. Many are just aesthetics and pass us by without realizing what they are. For example, a developer at Sony Online Entertainment put myself and Orlock (formerly Akira and Monte) as two NPC’s in an Everquest II newbie/starting zone. No big deal it’s just aesthetics and it’s cool. On the flip side, is it just aesthetics? This got me thinking, if developers promote community members in the game with subtle things such as NPC names, what else do they put in there for more serious things such as branding?
I believe that developers are really selling us in the end a mind tricking game which promotes all their other materials of the company (and rewards us for coming from the other content). Now, SOE does not need this so much because of their station pass and easy accessibility to their other MMO titles, but EA on the other hand is a different story. They are a powerhouse which are known for rigorous advertising and promotions.
Now this theory is not complete yet and won’t be until I can prove it 100% and tweak accordingly, but I believe you will be slammed with advertising in Warhammer Online to play the other EA titles and you won’t even know it! Like you could repeatably hit your space bar and then something flashes across your screen saying “Don’t break your keyboard!” but the fly in effect is like a hockey puck or something! In no time you’ll be playing the EA hockey games and you won’t even know how you had the idea to start playing them. Or, you can have come from Ultima Online and perform a certain action in WAR which came natural to you when you played UO and end up gaining special subtle benefits. You don’t think they have any connection, nor does it even cross your mind, but it’s there!
Again, a developing theory, but I can assure you that whatever I come up with is Gold.
This puts a whole new definition to the phrase “mind numbing“.

Pantso who volunteers on our forums also works with many other fansites to feature his content and one of the things he recently has produced was a website with a Warhammer Slot machine. Now the slot machine is very basic, it doesn’t count your score yet, it’s simply pull the lever and see what comes out, however it could be turned into much more.
Imagine one day EA Mythic having a Warhammer Online get together in Las Vegas and one of the things they feature for the players is a real Warhammer Online slot machine for players to try out!
Anyway, wishful thinking, if you would like to see Pantso’s version, head to his website!
Edit: We forgot to mention his Flash WAR Memory game too!

So, now it’s Orlock’s turn for his interview over on the Imperial Inquisition at Waaagh! Blog. We are finally complete! We felt like it has been ages since we submitted those interviews, which it has been, but the waiting and backlog made the release even juicier for us.
WAAAGH!: Tell us a bit about yourself — your handle/screen name/real name, age, real life occupation, your previous MMO experience, and your play style.TREVOR [Orlock]: Well my name is Trevor J Edgar. I am known online by various handles, my current incarnation and how people will know me in the WAR community is Orlock Bloodthorne. By trade I am a web designer specialising in integration and run my own business doing so, I may also shortly be living the gaming stereotype and be working in a gaming / internet centre in order to pay for more shiny upgrades.
My MMO life started out at 2 points, the first being Diablo, which I don’t really count as that was just spending some time playing a favourite single player game online, but a lot of people out there say it counts so I thought I best bring it up. The second point and for me my true start in the MMO gaming life was when I bought my housemate Everquest for her birthday (it was the Kunark Core Game & Expansion box). Well suffice it to say it wasn’t long till out of the four people in the house she was spending the least time on the account playing, I then got my own account and thus started my addiction. Since then I have spent time playing Everquest 2, Vanguard, Star Wars Galaxies, Matrix Online, Toon Town, Pirates of the Caribbean Online and a host of other games to some degree or another.
My Play style seems to depend on the group of people I have ended up being associated with, if I happen to be lower than them on the whole I solo a lot and participate mainly in guild chat, If I am on par then lots of grouping, raiding and the like, and If I take the lead I spend a lot of time helping them catch up.
Read the rest of Orlock’s Imperial Inquisition.






